Lecturer in Games Programming
- DBS Institute
- Manchester, Greater Manchester
- £32,000 to £36,000 pa pro-rata (£16,000 to £18,000 Part-Time
- 13 Mar 2023
- 14 Apr 2023
- Job Level
- Job Function
- Academic Support
- Contract Type
- Part Time
Part-Time – 18.75 hours a week (Monday-Friday
dBs Institute has an exciting opportunity for a Lecturer in Games Programming to join a fresh and dynamic teaching team. This role is twofold; in the first instance we are looking for an experienced individual to lead the development of Game Development: Programming course content and resources across our centres in Manchester and Bristol and secondly, to form part of the wider course delivery team in one of those cities in September 2023.
You will be part of a lively and supportive community, leading the development of our Game Development: Programming provision and helping set the standard by which the course will be run in each city. This will lead on to teaching as a member of the lecturing team, within a variety of settings, using a variety of teaching and assessment methods, delivering a world-class experience for our students and establishing dBs Institute as a leader in Game Development: Programming tuition.
Please note that interviews may take place before the closing date.
This role would suit a Game Programmer/Developer with either an excellent Games Programming/Development portfolio and/or extensive experience in the games industry (freelance or contract work), with a particular focus on the development of games, games programming, middleware, games mechanics and integration of games.
Duties are primarily to develop and deliver teaching material in our timetabled sessions and sup-port the students in our various Game orientated workshops and studios. You should have the ability to work closely with a variety of internal/external stakeholders, bringing diverse voices into the student experience, ensuring the support we give our students is culturally competent.
In addition, whilst guiding students through the game development process, you will be expected to supervise collaborative Game Development teams made up of Game Art, Game Programming and Music Tech students and support learners academically and pastorally throughout their programme of study.
- Good honours degree in relevant subject area (ie. at 2.1 or First level).
- Excellent Games Design/ Art portfolio with a particular focus on games programming, game engines, middleware, games mechanics and integration of games.
- Experience of teaching Games within an HE environment.
- Experience of working in the games industry as Games Programmer or Games Developer (freelance or contract work) with a particular focus on games programming, game engines, middleware, games mechanics and integration of games.
- Strong, high-quality portfolio demonstrating varied abilities commensurate with the role.
- Master’s degree (or equivalent) and capacity to register for doctoral study/ or research if needed.
- Completed, or commitment to complete, a relevant teaching qualification such as Fellowship of the Higher Education Academy or PGCHE.
- Experience of module leadership in HE
- Experience of leading the development, design, delivery and assessment of modules and courses at various levels.
- Experience of curriculum development, course management and implementing quality assurance and enhancement processes across awards.
- Experience of supervising undergraduate or postgraduate projects.
- Experience planning development, writing technical design documents
- Experience leading production in a game development context
- Experience in HE mentorship, academic support or coaching experience.
- A demonstrable commitment to scholarship, research and/or innovation.
Other Duties include:
- Developing innovative learning and teaching strategies including digital materials and hybrid learning to promote an inclusive learning environment
- Supervising and assisting students with their game development portfolios.
- Assisting students with individual practice projects and technical skills development.
- Conducting and utilising playtesting, feedback and critique sessions on students’ projects and portfolios
- Scheduling assessment feedback opportunities for portfolio development and employability
We are looking to hear from candidates who have the following skills/experience:
- Excellent working knowledge of programming in C++ and C#
- Excellent knowledge of games development using industry standard tools such as Unreal Engine or Unity 3D/ Scripting and Middleware
- Knowledge and experience in one or more of the following; Graphics Programming, Procedural Content Generation, Audio Programming, Virtual Reality or Artificial Intelligence.
- Knowledge and experience of game mechanics, game-based learning, serious games, or other non-entertainment application of games technologies.
- Familiarity with Agile project management methodologies, version control, rapid prototyping, and/or economies and game balance.
- A good understanding of the Game Development Process and the role of a Games Programmer
- Experience working on game projects or similar.
- Strong communication skills to collaborate with other artists, designers, programmers and games developers
Please apply via the link